Each turn the player may move or attack monsters in adjacent squares, pick, drop, and use items, and interact with various in-game objects. The game has a very fast approach to the turn-based mechanic, and while the player does have to wait for the enemies to take turn, everything is done very quickly to keep the action fluid. The game is turn-based, and both the player and numerous enemies take turns performing actions. The game world is placed in a tile-based square grid that is viewed from a top-down perspective, where the player, enemies, items and objects occupy discrete squares. The player enters a Mansion on the top floor and gradually progress down the increasing difficulty floors by leveling up.The entire game is randomly generated, so monsters, traps, loot are never on the same place. The player can assume the role of one of four different character class types, the Warrior, Wizard, Assassin or Shaman.
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